![]() Of course, another aspect of the late-gen multi-platform game is that sometimes the scale of the ambition isn't quite a match for the available power of the consoles and it's fair to say that Infinity Ward treads a fine line here. This is an engine designed to scale - not just across today's consoles and up to the fastest ray tracing-capable PC graphics cards - but also to the next generation of Sony and Microsoft machines. Realism is on a new level compared to prior COD offerings, lighting and animation are radically improved, the interaction between illumination and materials is spot-on and the sheer level of detail delivered by the new technology is hugely impressive. It's a brilliant example of the late-gen multi-platform game - where long years of experience working with a fixed platform architecture pay dividends with some exceptionally impressive audio-visuals. Five years in development, the new Infinity Ward engine is finally in the hands of Call of Duty players in the rebooted Modern Warfare. ![]()
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